United WoW

Server Features & Progression Guide

Player Bots

Getting Started with Playerbots in AzerothCore: This quick guide will help you understand how the Playerbots system works so you can jump right into your adventure. The system features two types of bots: Randombots and Altbots.

Randombots

Randombots are straightforward—they’re NPCs that behave like real players. They roam the world, complete quests, and interact naturally. You can invite them to your group, quest alongside them, and even use the included Unbot addon to manage them.

With Unbot, you can control their actions and add class-specific random bots to your experience. If you are leveling with randombots, every few levels I would recommend running the following commands to keep them from falling behind:

.maintenance
.autogear

Altbots

Altbots offer a more personalized and exciting way to play. These bots are created on your own account, allowing you to invite your other characters to join you. You can level, gear up, and adventure together—essentially turning your alternate characters into bots that you control.

It’s a great way to progress multiple characters while enjoying cooperative gameplay.

Dynamic Riding System

If you haven’t heard of the private server TurtleWoW, it features a unique system called Dynamic Riding.

  • This system allows players to mount at any level, but your riding speed scales with your character’s level.
  • Specifically, your speed is 0.5% per level. For example, at level 10 your riding speed will be 5%.
  • This scaling continues until level 60, where it caps at 30%.

The goal of this system is to encourage players to still learn riding skills at levels 40 and 60 for full-speed mounts.

Additionally, United WoW uses an account-bound mount system, meaning you’ll need to progress through the game at least once to obtain your first mount.

Important Note: There is currently a bug where deleting all characters on your realm will also delete all collected mounts. We are aware of this issue and plan to fix it in the future, but it is not a high priority at the moment.

Faction Free

United WoW is built on a faction-free system—it's right there in the name. The Horde and Alliance have united, and factions are a thing of the past.

You can visit any capital city, join cross-faction raids, dungeons, guilds, battlegrounds, and more. Our goal was to remove restrictions and give players the freedom to play any race they want while still enjoying their favorite zones and cities—without being limited by faction barriers.

Important Note We are aware of a current bug where you may see an “invalid target” message if you try to heal or buff a player from the opposite faction who is not in your group. We’re working on a fix for this, but our priority is to roll out other core systems first.

AH Bot

Because our server is small, we didn’t want professions or the auction house to feel pointless. We also wanted to give players a way to participate in the economy without relying solely on selling items to in-game vendors—which would make saving for your first mount take forever.

To solve this, we’ve introduced an Auction House bot that helps artificially stimulate the economy while keeping the experience close to vanilla.

Important Note: Currently, not all configurations for the bot are complete, so you may notice some outrageous pricing. The bot is still in active development, and we’re working hard to fine-tune it. If you have any suggestions, please let us know!

Autobalance - 5 Man WoW

We have a module running called Autobalance.

We currently have this system tuned for the server experience for a group of 5. You can do any raid content or dungeons with a 5 man group and it will scale.

With raids you can still do the original 40 for the vanilla raids and when we get to later expansions you can still do 10man or 25 man parties.

However, we felt that it might be unnecessary to have such a large group of just bots. We will allow the player to choose what they would like. Maybe you want to play with your group of 5 real players, or 4 real players and 1 bot that heals, or you could even play with 39 bots and just you. It's completely up to you!

Individual Progression Module

Individual Progression is one of my favorite features on the server and serves as the foundation of its original design. This system ensures older content remains meaningful by requiring players to progress through every phase of the game—regardless of the current maximum tier.

Looking ahead, we have exciting plans to expand this system. These include adding more raid content and introducing a mechanic where the first character on an account must complete each phase multiple times before advancing to the next tier.

Additionally, we aim to give players the option to remain in their preferred phase—for example, continuing with Vanilla content—without being forced into the next progression stage. To support this, we plan to add an NPC that allows players to resume progression at any time if they previously chose to stay in their current phase.

How Progression Works

To move to the next tier, players must defeat the final boss of that tier’s content or complete the associated quest. In most cases, this means finishing all content within the tier due to attunements and raid design.

Tiers 0 & 1 - Molten Core and Onyxia (Level 60)

All players by default start at this tier. Level is capped to 60. Note that these two tiers are available simultaneously, as was the case for original Vanilla release.

Final boss: Ragnaros and Onyxia

Tier 2 - Blackwing Lair (Level 60)

Blackwing Lair is now available. Players are able to enter without having defeated Onyxia, but will not be able to survive Shadowflame without the Onyxia Scale Cloak, so this tier has a natural RPG-style progression requirement.

Final boss: Nefarian

Tier 3 - Pre-AQ (Level 60)

This tier is for the AQ war effort and the Scarab Lord quest chain to open the gates. The quest chain becomes available after the war effort has been completed and ends with the player ringing the Scarab Gong and opening the gates of AQ. If desired, the Scarab Lord quest chain can be skipped by completing the alternative "Simply Bang a Gong!" quest available at the Scarab Gong.

The AQ war effort is now required. To complete the war effort every player needs to complete each resource turn in quest at least once. After that the quest to complete the war effort becomes available. 1000 Commendation Signets are required to complete the war effort.

Zul'gurub becomes available in this phase as well.

Final quest: (Simply) Bang a Gong!

Tier 4 - AQ-War (Level 60)

During this phase the AQ war is active. This phase ends after completing the new Chaos and Destruction quest. The AQ20 and AQ40 raids are available, the gate to AQ is open. However, the quest NPCs for AQ equipment are not available until after the war ends.

Final quest: Chaos and Destruction

Tier 5 - Anh'qiraj (Level 60)

This phase requires players to complete AQ40 to continue, but they will also now have access to the catch-up gearing quests in Silithus and good gear and skill upgrade books available in AQ20.

Final boss: C'thun

Tier 6 - Naxxramas (Level 60)

The Light's Hope chapel and its associated quests and NPCs will now be available, allowing for attunement to Naxxramas. Once attuned, players can enter through the Naxxramas teleporter in EPL (please note that the teleporter is a crystal added in the closest Ziggurath to the Cauldron placed at the original Naxx teleporter location).

The Scourge Invasion is also active during this tier. Although it can't be completed, it will end after Kel'thuzad has been defeated.

Final boss: Kel'thuzad

Tier 7 - Pre-TBC (Level 60)

This is a short phase. Enemies are coming out of the Dark Portal. Help the Argent Dawn defend against the incoming invasion.

Final quest: Into the Breach

Tier 8 - Karazhan, Gruul's Lair, Magtheridon's Lair (Level 70)

Players will now be able to enter the Dark Portal and level up to 70. Attunements will be necessary to enter the TBC raids, which will require completing TBC heroics.

Final boss: Prince Malchezaar

Tier 9 - Serpentshrine Cavern, Tempest Keep (Level 70)

Players will now be able to complete the next set of attunements and enter the next set of TBC raids.

Final boss: Kaelthas

Tier 10 - Hyjal Summit and Black Temple (Level 70)

Players will now be able to complete the next set of attunements and enter the next set of TBC raids.

Final boss: Illidan

Tier 11 - Zul'Aman (Level 70)

Next players will head to the Ghostlands to complete Zul'Aman.

Final boss: Zul'jin

Tier 12 - Sunwell Plateau (Level 70)

The Isle of Quel'danas will now unlock, allowing players to complete the questlines there and enter Sunwell Plateau.

Final boss: Kiljaeden

Tier 13 - Naxxramas WotLK, Eye of Eternity, Obsidian Sanctum (Level 80)

Players will now be able to enter Northrend and level to 80.

Final boss: Kelthuzad (Level 80 version)

Tier 14 - Ulduar (Level 80)

Players will now be able to enter and complete Ulduar, with its associated quests.

Final boss: Yogg Saron

Tier 15 - Trial of the Crusader (Level 80)

This tier unlocks the Argent Tournament and its associated content.

Final boss: Anub'arak

Tier 16 - Icecrown Citadel (Level 80)

Players will finally be able to enter ICC and challenge the Lich King.

Final boss: The Lich King

Tier 17 - Ruby Sanctum (Level 80)

Players will be able to complete Ruby Sanctum, which is the only content unlocked in this tier. This can be considered a “bonus tier” since the main storyline concludes after defeating the Lich King.

Our vision for bonus content is to create experiences that focus on fun and immersion rather than introducing gear that is strictly better than previous tiers. We want to avoid an endless cycle of raids and escalating gear score. Instead, future raids will emphasize cosmetics, unique rewards, and memorable encounters. These raids will maintain a difficulty level similar to Icecrown Citadel and offer gear with comparable stats—but featuring distinctive armor sets to make progression feel rewarding without breaking balance.

Skip DK Starting Zone

Tired of the long, repetitive Death Knight starting questline? If your answer is yes, we’ve got good news! We’ve added an optional skip for the DK intro experience.

Instead of starting at level 55 and completing the entire storyline, you can now speak to the Lich King and skip the starting zone entirely. When you choose this option, your character will begin at level 68, ready to jump straight into Wrath of the Lich King content.

Important Notice: At the time of writing, gear scaling for the skip option has not yet been implemented. We plan to add this soon. In the meantime, Death Knight is temporarily disabled as a playable class until WotLK content is officially released.

Worgen and Goblin

To expand the playable races and customization options on the server, we’ve introduced Worgen and Goblins, using their original Classic models. Their racial abilities and gear from Cataclysm have also been added to ensure a complete experience.

Additionally, we are currently working on implementing the Classic Goblin models. For now, Goblins use the Cataclysm models until this update is complete.

Important Note: There may still be some bugs with these races. If you encounter any issues, please report them in our Discord so we can address them promptly.

UI Update & Realm Character Increase

We’ve updated the UI and reverse-engineered the WoW client to increase the character limit per account to 50. This update includes an improved login screen, a redesigned character select menu, an updated character creation interface, and more.

Looking ahead, we don’t have many major UI changes planned, aside from adding an in-game Collections tab. Additionally, we’re working on a starting zone selection